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ID: 29314, Combining multiple image effect filters in your C++ FMX apps

by David Intersimone Email: Anonymous


This C++Builder XE3 FireMonkey source code project shows you how to use two or more image effect filters together to produce the desired bitmap output you can set an image filter's InputFilter property. The simple example connects two image effects: Sepia Filter and Magnify Filter
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For C++Builder, Version 1.0  to 17.0 42 downloads
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Size: 444,064 bytes
Updated on Mon, 04 Feb 2013 14:19:06 GMT
Originally uploaded on Mon, 04 Feb 2013 14:18:44 GMT
SHA1 Hash: E1A5AF03F9CDEB5EE108147C8F0AA3328CBF69F7
MD5 Hash: 705D3FF6735B30617F35ABD95B837AF0

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Description
In previous blogs and videos, I showed you how to use the FireMonkey image effect components and image effect filters in your C++Builder XE3 Windows and Mac applications. "January 14 - Using Pixel Shader Image Effects in your C++Builder XE3 Windows and Mac apps" (http://blogs.embarcadero.com/davidi/2013/01/23/42362) showed you how to use an image effect component in the UI of your application. "January 19 - Using Image Effect Filters in your C++Builder XE3 Windows and Mac apps" (http://blogs.embarcadero.com/davidi/2013/01/28/42408) showed you how to use a single effect filter and save the output bitmap to a file. To use two or more image effect filters together to produce the desired bitmap output you can set an image filter's InputFilter property. According to the Embarcadero DocWiki entry: "Use InputFilter with a stack of filters when you want to put the result of one filter in the input of another filter. For example, if the result of Filter1 is used in Filter2, use the statement Filter2->InputFilter = Filter1;".

This source code project contains an example C++ FireMonkey HD application for a simple example that connects two image effects: Sepia Filter and Magnify Filter.

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