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ID: 29296, January 17, 2013 - Using 3D objects in your C++ HD Apps

by David Intersimone Email: Anonymous


In this seventeenth video you will learn how to add standard 3D controls to your C++Builder XE3 Windows and Mac HD applications using the ViewPort3D and TLight components.
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For C++Builder, Version 1.0  to 17.0 41 downloads
Copyright: All rights reserved


Size: 22,179,527 bytes
Updated on Thu, 24 Jan 2013 18:33:19 GMT
Originally uploaded on Thu, 24 Jan 2013 18:33:10 GMT
SHA1 Hash: 194AB0FBE0A168AD4D57D58A026996452DA0C005
MD5 Hash: ABF9CE5EC99D0031B7E33FCA97EED016

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Description
During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this seventeenth video you will learn how to add standard 3D controls to your C++Builder XE3 Windows and Mac HD applications using the ViewPort3D and TLight components. The same client application can be compiled and run on Win32, Win64 and OS X (GPU required). Stay tuned to my blog for additional C++ programming videos each day.

January 17, 2013 - Using 3D objects in your FireMonkey HD C++Builder XE3 Desktop Applications

Filename: 2013-01-17-CppFMX3DinHDApps.mp4

Watch on YouTube: http://www.youtube.com/watch?v=QJjCTiZeZaU

Duration: 6 minutes and 52 seconds

Size: 22.9mb

Format: MP4

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