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ID: 29287, January 14, 2013 - Using C++XE3 FMX Image Effects

by David Intersimone Email: Anonymous


In this fourteenth video you will learn how to use the Pixel Shader based image effects and transition components with C++Builder XE3 and FireMonkey. Image effects can be used if you have a GPU and drivers for Windows and Mac.
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For C++Builder, Version 1.0  to 17.0 48 downloads
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Size: 42,695,396 bytes
Updated on Wed, 23 Jan 2013 12:28:19 GMT
Originally uploaded on Wed, 23 Jan 2013 12:28:08 GMT
SHA1 Hash: C878207C3527E0992F8186129C7D74A6676D0C37
MD5 Hash: 3F87E3585854591D00C8386B7659AE26

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Description
During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this fourteenth video you will learn how to use the Pixel Shader based image effects and transition components with C++Builder XE3 and FireMonkey. Image effects can be used if you have a GPU and drivers for Windows and Mac. If you have images as part of your application, you can apply a wide range of image effects including those listed on the Embarcadero DocWiki at http://docwiki.embarcadero.com/RADStudio/XE3/en/FireMonkey_Image_Effects. The same client application can be compiled and run on Win32, Win64 and OS X. Stay tuned to my blog for additional C++ programming videos each day.

January 14, 2013 - Using Pixel Shader Image Effects in your C++Builder XE3 Windows and Mac apps

Filename: 2013-01-14-CppXE3FMXImageEffects.mp4

Watch on YouTube: http://www.youtube.com/watch?v=t4M4ukTVFU0

Duration: 8 minutes and 32 seconds

Size: 42.4mb

Format: MP4

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