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<title>CodeCentral C++Builder Submissions</title>
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<modified>2013-06-17T23:18:14-07:00</modified>
<entry>
<title>Virtual computing</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29437" title="Virtual computing" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29437" title="Virtual computing" length="158011" />
<author>
<name>Alexey Borovoy</name>
</author>
<id>http://cc.embarcadero.com/Item/29437</id>
<updated>2013-06-03T21:06:40-07:00</updated>
<published>2013-06-03T21:06:40-07:00</published>
<summary>Here uncertainty principle is formulated that makes possible to determine conditions of modification of pixel image.</summary>
<content>With the use of uncertainty principle conditions of modification of pixel image can be determined. Mentioned conditions involve interpenetration of levels of different resolution in the image. Degree of such interpenetration can be characterized as depth of resolution. Depth of resolution varies from 1 through 4. In each particular case of depth of resolution appropriate algorithm of modification of pixel image is required.</content>
</entry>
<entry>
<title>Embarcadero modifications of GDB in RAD Studio XE4</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29407" title="Embarcadero modifications of GDB in RAD Studio XE4" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29407" title="Embarcadero modifications of GDB in RAD Studio XE4" length="20120357" />
<author>
<name>Calvin Tang</name>
</author>
<id>http://cc.embarcadero.com/Item/29407</id>
<updated>2013-05-16T10:18:45-07:00</updated>
<published>2013-05-16T10:18:45-07:00</published>
<summary>These modifications are used in our Delphi ios arm target for debugging on the iPhone device, and are based on the sources at  &lt;a href=&quot;http://www.opensource.apple.com/source/gdb/gdb-1752/&quot;&gt;http://www.opensource.apple.com/source/gdb/gdb-1752/&lt;/a&gt;</summary>
<content>These modifications are used in our Delphi ios arm target for debugging on the iPhone device, and are based on the sources at &lt;a href=&quot;http://www.opensource.apple.com/source/gdb/gdb-1752/&quot;&gt;http://www.opensource.apple.com/source/gdb/gdb-1752/&lt;/a&gt;These changes are applicable for RAD Studio XE4</content>
</entry>
<entry>
<title>C++Builder XE4 Architect - 30 day trial</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29380" title="C++Builder XE4 Architect - 30 day trial" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29380" title="C++Builder XE4 Architect - 30 day trial" length="114126760" />
<author>
<name>Tim DelChiaro</name>
</author>
<id>http://cc.embarcadero.com/Item/29380</id>
<updated>2013-04-20T19:48:00-07:00</updated>
<published>2013-04-20T19:48:00-07:00</published>
<summary>Embarcadero C++Builder XE4 is the multi-device, standards-based app development solution for Windows and Mac using a single C++ codebase&lt;br /&gt;&lt;br /&gt;Free, 30-day, fully-functional trial. (Trial doesn't include VCL source code and some bundled tools)&lt;br /&gt;&lt;br /&gt;English, French, German and Japanese&lt;p&gt;MD5: c5c9c01c88f6f23d887609e0c876b904</summary>
<content>&lt;p&gt;Embarcadero&#174; C++Builder&#174; XE4 is the multi-device, standards-based app development solution for Windows and Mac using a single C++ codebase. Code once and create a high performance app that runs on 32-bit and 64-bit PCs and tablets.  Your true native app gives you more control and your users a better experience. &lt;p&gt;Free, 30-day, fully-functional trial&lt;p&gt;(Trial doesn't include VCL source code and some bundled tools)&lt;p&gt;English, French, German and Japanese.&lt;p&gt;MD5: c5c9c01c88f6f23d887609e0c876b904</content>
</entry>
<entry>
<title>C++Builder XE4 Install from the Web</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29391" title="C++Builder XE4 Install from the Web" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29391" title="C++Builder XE4 Install from the Web" length="114126760" />
<author>
<name>Tim DelChiaro</name>
</author>
<id>http://cc.embarcadero.com/Item/29391</id>
<updated>2013-04-20T19:48:00-07:00</updated>
<published>2013-04-20T19:48:00-07:00</published>
<summary>Web Installer for Embarcadero C++Builder XE4&lt;p&gt;English, French, German and Japanese&lt;p&gt;Available only to registered users of C++Builder XE4 and All-Access&lt;p&gt;MD5: c5c9c01c88f6f23d887609e0c876b904</summary>
<content>Web Installer for C++Builder XE4&lt;p&gt;English, French, German and Japanese&lt;p&gt;Available only to registered users of C++Builder XE4. &lt;p&gt;RAD Studio and All-Access users should download the RAD Studio XE4 installer which can be used to install Delphi and all the RAD Studio products.&lt;p&gt;This install is a multi-part download. You download and run the install launcher which will in turn download additional files based on your feature selection. The total download size may be up to 3GB, depending on the features you select.&lt;p&gt;MD5: c5c9c01c88f6f23d887609e0c876b904</content>
</entry>
<entry>
<title>IP*Works for C++Builder XE4</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29372" title="IP*Works for C++Builder XE4" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29372" title="IP*Works for C++Builder XE4" length="12925503" />
<author>
<name>Calvin Tang</name>
</author>
<id>http://cc.embarcadero.com/Item/29372</id>
<updated>2013-04-19T08:30:02-07:00</updated>
<published>2013-04-19T08:30:02-07:00</published>
<summary>The full version of /n software&#8217;s IP*Works components - A comprehensive suite of components forInternet communications including more than 40 individual components covering every major Internet Protocol.&lt;br /&gt;Available only to registered users of C++Builder XE4, RAD Studio XE4, and Embarcadero All-Access XE&lt;br /&gt;See additional notes below.</summary>
<content>The full version of /n software&#8217;s IP*Works components - A comprehensive suite of components for Internet communications including more than 40 individual components covering every major Internet Protocol.Available only to registered users of C++Builder XE4, RAD Studio XE4, and Embarcadero All-Access XEAdditional /n software IP*Works component packages supporting SSL and SSH security, S/MIME and OpenPGP encryption, Secure Network Management, Compression, and more can be obtained at http://www.nsoftware.com/NOTE: You can only have one copy of IP*Works (either for Delphi XE4 or for C++Builder XE4) installed at a time. </content>
</entry>
<entry>
<title>C++Builder XE3 FireMonkey Location component demo</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29386" title="C++Builder XE3 FireMonkey Location component demo" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29386" title="C++Builder XE3 FireMonkey Location component demo" length="77290" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29386</id>
<updated>2013-04-18T15:07:00-07:00</updated>
<published>2013-04-18T15:07:00-07:00</published>
<summary>C++ Location Sensor example project for the 31 C++Builder XE3 videos in January - Jan 13 - Using the Motion and Location Sensor components with C++Builder XE3 video.</summary>
<content>C++ Location Sensor example project for the 31 C++Builder XE3 videos in January - Jan 13 - Using the Motion and Location Sensor components with C++Builder XE3 video.Blog post: http://blogs.embarcadero.com/davidi/2013/01/16/42353YouTube video: http://www.youtube.com/watch?v=MQXilVTWOhY</content>
</entry>
<entry>
<title>C++Builder XE3 FireMonkey Motion component demo </title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29385" title="C++Builder XE3 FireMonkey Motion component demo " />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29385" title="C++Builder XE3 FireMonkey Motion component demo " length="77359" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29385</id>
<updated>2013-04-18T15:03:30-07:00</updated>
<published>2013-04-18T15:03:30-07:00</published>
<summary>C++ Motion Sensor example project for the 31 C++Builder XE3 videos in January - Jan 13 - Using the Motion and Location Sensor components with C++Builder XE3 video.</summary>
<content>C++ Motion Sensor example project for the 31 C++Builder XE3 videos in January - Jan 13 - Using the Motion and Location Sensor components with C++Builder XE3 video.Blog post:  http://blogs.embarcadero.com/davidi/2013/01/16/42353YouTube video: http://www.youtube.com/watch?v=MQXilVTWOhY</content>
</entry>
<entry>
<title>Virtual computing</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29377" title="Virtual computing" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29377" title="Virtual computing" length="111736" />
<author>
<name>Alexey Borovoy</name>
</author>
<id>http://cc.embarcadero.com/Item/29377</id>
<updated>2013-04-16T21:16:41-07:00</updated>
<published>2013-04-16T21:16:41-07:00</published>
<summary>Here principles of design and implementation of virtual computer are discussed.</summary>
<content>Principles of code compression are known in software development under the name of principles of Structured and Object-oriented design. Those principles are acquired from experience and thence have no formal proof. At the same time, there is logical analogy between code compression and data compression while principles of data compression have formal proof. For that reason in this submission principles of data compression are used as a formal proof of principles of code compression. Then principles of both types are employed to outline architecture of virtual computer.</content>
</entry>
<entry>
<title>FMX.DCP required to make FireDAC install work with C++ Builder</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29366" title="FMX.DCP required to make FireDAC install work with C++ Builder" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29366" title="FMX.DCP required to make FireDAC install work with C++ Builder" length="1686599" />
<author>
<name>quinn wildman</name>
</author>
<id>http://cc.embarcadero.com/Item/29366</id>
<updated>2013-03-28T15:37:04-07:00</updated>
<published>2013-03-28T15:37:04-07:00</published>
<summary>Fixes problem when installing FireDAC when only C++ Builder XE3 is installed.</summary>
<content>If you try to install FireDAC on a system which has C++ Builder XE3 only, you will receive the errors &amp;quot;Fatal: E2202 Required package 'fmx' is not found' and &amp;quot;Fatal E2202 Required package 'AnyDAC_GUIxForms_D17' not found&amp;quot;.'If you ignore the errors, the installation will continue complete.When you subsequently launch C++ Builder XE3, you will get an error indicating AnyDAC_Dcl_D17.bpl cannot be loadedTo resolve the problem, copy FMX.DCP to the lib\win32\release folder below your product install (C:\Program Files (x86)\Embarcadero\RAD Studio\10.0\ by default), then run the FireDAC install again.</content>
</entry>
<entry>
<title>Virtual computing</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29362" title="Virtual computing" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29362" title="Virtual computing" length="306177" />
<author>
<name>Alexey Borovoy</name>
</author>
<id>http://cc.embarcadero.com/Item/29362</id>
<updated>2013-03-20T21:14:55-07:00</updated>
<published>2013-03-20T21:14:55-07:00</published>
<summary>Here generalized approach to modification of N-by-N pixel image is considered.</summary>
<content>Within the bounds of theory of wavelets decomposition of pixel image is studied. Such decomposition involves distribution of the image data among the levels of different scale. Theory of wavelets deals with only those modifications of the image that do not change information contained in the image. At the same time, as practice shows, modification of contents of pixel image involves distribution of the image data among some other levels. In this submission mentioned levels are referred to as levels of different scope. Introduction of levels of different scope makes possible parameterized transformation of pixel image in which contents of the image changes.</content>
</entry>
<entry>
<title>C++ Commander</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29328" title="C++ Commander" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29328" title="C++ Commander" length="3142807" />
<author>
<name>Stefan Baciu</name>
</author>
<id>http://cc.embarcadero.com/Item/29328</id>
<updated>2013-03-14T08:43:29-07:00</updated>
<published>2013-03-14T08:43:29-07:00</published>
<summary>C++ file manager program using FireMonkey</summary>
<content>Unspecified</content>
</entry>
<entry>
<title>TVideoGrabber SDK 8.7.2.4</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/17112" title="TVideoGrabber SDK 8.7.2.4" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=17112" title="TVideoGrabber SDK 8.7.2.4" length="59328019" />
<author>
<name>Michel Fornengo</name>
</author>
<id>http://cc.embarcadero.com/Item/17112</id>
<updated>2013-03-14T06:38:57-07:00</updated>
<published>2013-03-14T06:38:57-07:00</published>
<summary>TVideoGrabber is a video capture and media player component for C++Builder 4 to C++Builder XE2. The major features include AVI and WMV recording, frame capture, IP camera support, network streaming, motion detection, videos from bitmaps, reencoding, IP Cameras, text/graphic overlay, screen recording, tuner, Print to DV (Send to DV)</summary>
<content>TVideoGrabber is a video capture / media player SDK for development of C#.NET, VB.NET, C++, Delphi, C++Builder, and ActiveX-compatible applications. Powerful and intuitive to use, TVideoGrabber will help you to save time, money and effort to include video and/or audio capabilities in your project.TVideoGrabber captures and records video and audio streams from most of the video capture devices like USB webcams, USB analog capture devices, IP cameras, desktop, as well as from set of bitmaps used as video source.By installing our optional RTSP DirectShow source filter you can capture RTSP, RTMP, HTTP, Shoutcast and various other streaming sources. The RTSP filter lets you save the H264/AAC streams to a MP4 or AVI file without transcoding and without gap when generating new files on the fly.TvideoGrabber supports also capture devices with a hardware encoder like the Logitech C920 (saves the H264 to MP4), Blackmagic Decklink, Hauppauge Colossus, etc...Most of the encoding formats are supported, natively or by using third-party codecs.TVideoGrabber is also an advanced media player that lets play audio/video clips at their normal speed, faster, slower, forward and backward, one by one or through a playlist.It is possible to capture frames, perform text/graphic overlays during preview, recording or playback, perform PIP video from another TVideoGrabber component, apply video processing like rotation, cropping and more.TVideoGrabber can merge several clips into a single one, split a clip into smaller clips and re-encode them to different formats.The license is royalty-free license, with 2 years of free upgrades and support included.</content>
</entry>
<entry>
<title>Virtual computing</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29325" title="Virtual computing" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29325" title="Virtual computing" length="60936" />
<author>
<name>Alexey Borovoy</name>
</author>
<id>http://cc.embarcadero.com/Item/29325</id>
<updated>2013-02-28T20:18:51-08:00</updated>
<published>2013-02-28T20:18:51-08:00</published>
<summary>Here interface between Visual reality and Physical reality is established.</summary>
<content>Existing format of Visual reality is determined by mechanism of representation of visual information. In brief, mentioned format deals with a two-dimensional array of pixel values that permit decomposition and reconstruction. Adequate mathematical support of that format is provided by wavelets. At the same time, format of Physical reality is determined by mechanism of representation of physical quantities in space. Mentioned format is provided by Minkowski space. So in this submission formal connection between Haar wavelet and Pauli matrices that serve as basis of Minkowski space is established.</content>
</entry>
<entry>
<title>C++ FireMonkey XE3 DrawArc and FillArc on Canvas and TImage</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29320" title="C++ FireMonkey XE3 DrawArc and FillArc on Canvas and TImage" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29320" title="C++ FireMonkey XE3 DrawArc and FillArc on Canvas and TImage" length="91990" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29320</id>
<updated>2013-02-15T09:47:45-08:00</updated>
<published>2013-02-15T09:47:45-08:00</published>
<summary>C++ FireMonkey XE3 sample application to draw and fill and arc on the Form Canvas and also on the TImage's Bitmap.</summary>
<content>C++ FireMonkey XE3 sample application to draw and fill and arc on the Form Canvas and also on the TImage's Bitmap.  Demo used in my blog post, &quot;FireMonkey XE3 DrawArc and FillArc on the form and a TImage Bitmap&quot; at http://blogs.embarcadero.com/davidi/2013/02/15/42568</content>
</entry>
<entry>
<title>Kisiel Recorder Express</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29316" title="Kisiel Recorder Express" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29316" title="Kisiel Recorder Express" length="1885196" />
<author>
<name>Piotr Iwanski</name>
</author>
<id>http://cc.embarcadero.com/Item/29316</id>
<updated>2013-02-07T03:04:49-08:00</updated>
<published>2013-02-07T03:04:49-08:00</published>
<summary>Burn data, CD Audio, image, save image, Rip CD Audio, erase.</summary>
<content>Unspecified</content>
</entry>
<entry>
<title>kisiel Save Image</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29315" title="kisiel Save Image" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29315" title="kisiel Save Image" length="886566" />
<author>
<name>Piotr Iwanski</name>
</author>
<id>http://cc.embarcadero.com/Item/29315</id>
<updated>2013-02-07T03:01:03-08:00</updated>
<published>2013-02-07T03:01:03-08:00</published>
<summary>Save Image data to ISO, CD Audio to Bin/Cue.</summary>
<content>Unspecified</content>
</entry>
<entry>
<title>Kisiel Burn Image</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29297" title="Kisiel Burn Image" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29297" title="Kisiel Burn Image" length="919212" />
<author>
<name>Piotr Iwanski</name>
</author>
<id>http://cc.embarcadero.com/Item/29297</id>
<updated>2013-02-06T00:49:01-08:00</updated>
<published>2013-02-06T00:49:01-08:00</published>
<summary>Burn Image ISO, IMG, image information</summary>
<content>Unspecified</content>
</entry>
<entry>
<title>Combining multiple image effect filters in your C++ FMX apps</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29314" title="Combining multiple image effect filters in your C++ FMX apps" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29314" title="Combining multiple image effect filters in your C++ FMX apps" length="444064" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29314</id>
<updated>2013-02-04T14:19:06-08:00</updated>
<published>2013-02-04T14:19:06-08:00</published>
<summary>This C++Builder XE3 FireMonkey source code project shows you how to use two or more image effect filters together to produce the desired bitmap output you can set an image filter's InputFilter property. The simple example connects two image effects:  Sepia Filter and Magnify Filter</summary>
<content>In previous blogs and videos, I showed you how to use the FireMonkey image effect components and image effect filters in your C++Builder XE3 Windows and Mac applications. &quot;January 14 - Using Pixel Shader Image Effects in your C++Builder XE3 Windows and Mac apps&quot; (http://blogs.embarcadero.com/davidi/2013/01/23/42362) showed you how to use an image effect component in the UI of your application.  &quot;January 19 - Using Image Effect Filters in your C++Builder XE3 Windows and Mac apps&quot; (http://blogs.embarcadero.com/davidi/2013/01/28/42408) showed you how to use a single effect filter and save the output bitmap to a file.  To use two or more image effect filters together to produce the desired bitmap output you can set an image filter's InputFilter property.  According to the Embarcadero DocWiki entry: &quot;Use InputFilter with a stack of filters when you want to put the result of one filter in the input of another filter. For example, if the result of Filter1 is used in Filter2, use the statement Filter2-&gt;InputFilter = Filter1;&quot;.This source code project contains an example C++ FireMonkey HD application for a simple example that connects two image effects:  Sepia Filter and Magnify Filter.</content>
</entry>
<entry>
<title>January 31, 2013 - C++ multi-tier master/detail DataSnap App</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29313" title="January 31, 2013 - C++ multi-tier master/detail DataSnap App" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29313" title="January 31, 2013 - C++ multi-tier master/detail DataSnap App" length="42145673" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29313</id>
<updated>2013-02-03T23:12:24-08:00</updated>
<published>2013-02-03T23:12:24-08:00</published>
<summary>In this thirty-first video you'll learn how to build a multi-tier, master/detail customer and sales C++ database application using C++Builder XE3 and DataSnap.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this thirty-first video you'll learn how to build a multi-tier, master/detail customer and sales C++ database application using C++Builder XE3 and DataSnap.  In this video you'll learn how to create a DataSnap server (Windows 32 and 64) application from scratch, add database access components and then build the DataSnap client application to display the customer and sales data. The Embarcadero DocWiki has several articles about the DataSnap architecture (http://docwiki.embarcadero.com/RADStudio/XE3/en/DataSnap_Overview_and_Architecture), how to develop multi-tier applications (http://docwiki.embarcadero.com/RADStudio/XE3/en/Developing_DataSnap_Applications) and Creating Master-Detail relationships (http://docwiki.embarcadero.com/RADStudio/XE3/en/Creating_Master-Detail_Relationships).  This is the last of my 31 C++ videos in January 2013.  I hope you enjoyed all of the videos.  Post comments on my blog for additional videos that will help you take advantage of the great technology our C++ R&amp;D team has put in C++Builder XE3.  You can find the complete calendar at http://www.embarcadero.com/products/cbuilder/how-to-create-software-applications.January 31, 2013 - Building a C++ multi-tier master/detail Customer and Sales database applicationFilename: 2013-01-31-CppDBMasterDetailDataSnapApp.mp4Watch on YouTube: http://www.youtube.com/watch?v=a3J_XMT2wzUDuration: 12 minutes and 41 secondsSize: 44mbFormat: MP4</content>
</entry>
<entry>
<title>January 30, 2013 - Your first multi-tier C++ DataSnap app</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29312" title="January 30, 2013 - Your first multi-tier C++ DataSnap app" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29312" title="January 30, 2013 - Your first multi-tier C++ DataSnap app" length="42687217" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29312</id>
<updated>2013-02-03T22:54:48-08:00</updated>
<published>2013-02-03T22:54:48-08:00</published>
<summary>In this thirtieth video you'll learn how to build your first Multi-Tier C++ application using C++Builder XE3 and DataSnap.  In developing your first DataSnap server (Windows 32 and 64) applications and client (Windows and Mac) applications you will see how to use TCP/IP to call remote methods and return results.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this thirtieth video you'll learn how to build your first Multi-Tier C++ application using C++Builder XE3 and DataSnap.  In developing your first DataSnap server (Windows 32 and 64) applications and client (Windows and Mac) applications you will see how to use TCP/IP to call remote methods and return results.  The Embarcadero DocWiki has several articles about the DataSnap architecture (http://docwiki.embarcadero.com/RADStudio/XE3/en/DataSnap_Overview_and_Architecture) and how to develop multi-tier applications (http://docwiki.embarcadero.com/RADStudio/XE3/en/Developing_DataSnap_Applications).  In the next video (January 31) you will also learn how to build a C++ master/detail database multi-tier application using DataSnap. Stay tuned to my blog for additional C++ programming videos each day.January 30, 2013 - Building your first multi-tier DataSnap application using C++Builder XE3Filename: 2013-01-30-CppFirstSimpleDataSnapServerAndClient.mp4Watch on YouTube: http://www.youtube.com/watch?v=K8j39gGxGwcDuration: 12 minutes and 53 secondsSize: 44.7mbFormat: MP4</content>
</entry>
<entry>
<title>January 29, 2013 - Working with 3D models in C++ Apps</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29311" title="January 29, 2013 - Working with 3D models in C++ Apps" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29311" title="January 29, 2013 - Working with 3D models in C++ Apps" length="41027482" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29311</id>
<updated>2013-02-03T22:37:07-08:00</updated>
<published>2013-02-03T22:37:07-08:00</published>
<summary>In this twenty-ninth video you'll learn how to use industry standard 3D Model files (Collada DAE, Wavefront OBJ and ASCII Scene Export ASE) in your HD and 3D Windows (Win32/Win64) and Mac OS X applications using the TModel3D component.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twenty-ninth video you'll learn how to use industry standard 3D Model files (Collada DAE, Wavefront OBJ and ASCII Scene Export ASE) in your HD and 3D Windows (Win32/Win64) and Mac OS X applications using the TModel3D component. You can use the TModel3D component on a 3D form and on an HD form using a ViewPort3D.  The Embarcadero DocWiki has an &quot;Importing a 3D Model&quot; tutorial at http://docwiki.embarcadero.com/RADStudio/XE3/en/Importing_a_3D_Model_in_a_FireMonkey_Application. Stay tuned to my blog for additional C++ programming videos each day.January 29, 2013 - Working with 3D models (DAE, OBJ, ASE) in your C++Builder Windows and Mac AppsFilename: 2013-01-29-CppModel3D.mp4Watch on YouTube: http://www.youtube.com/watch?v=A39ucuECCRMDuration: 9 minutes and 31 secondsSize: 45.6mbFormat: MP4</content>
</entry>
<entry>
<title>January 28, 2013 - Building a C++ 64-bit UDF for InterBase</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29310" title="January 28, 2013 - Building a C++ 64-bit UDF for InterBase" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29310" title="January 28, 2013 - Building a C++ 64-bit UDF for InterBase" length="14752008" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29310</id>
<updated>2013-02-03T22:13:37-08:00</updated>
<published>2013-02-03T22:13:37-08:00</published>
<summary>In this twenty-eight video you'll learn how to build, install and use an InterBase 64-bit UDF (user defined function) built with the C++Builder 64-bit compiler for Windows.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twenty-eight video you'll learn how to build, install and use an InterBase 64-bit UDF (user defined function) built with the C++Builder 64-bit compiler for Windows. Stay tuned to my blog for additional C++ programming videos each day.Building the DLL:1. Create a new Dll Project. File|New|Dynamic Link Library2. Add a target for Win 643. Add a target for Mac OSX. To build for Mac you will need a remote Mac profile setup.4. Add these 3 files for using ib_util_malloc, as InterBase UDFs using Delphi and C++Builder need to allocate and free memory using the same memory allocation convention.    ib_util.lib for Win32    ib_util64.a for Win64    ib_util.dylib for Mac OSX5. Add these 2 paths for the compiler include pathC:\ProgramData\Embarcadero\InterBase\rad_xe3\examples is the path for example.hC:\Program Files (x86)\Embarcadero\RAD Studio\10.0\InterBaseXE3\SDK\include is the path for ib_util.h6. Because the dll is C++ but the example code is C the code for the .cpp file and the included ib_util.h need to be defined as extern C7. If the Compiler can't find some header files these are the default locations    C:\ProgramData\Embarcadero\InterBase\rad_xe3\examples is the path for example.h    C:\Program Files (x86)\Embarcadero\RAD Studio\10.0\InterBaseXE3\SDK\include for ib_util.hDeploying the dllTo Deploy on win32 and Win64 copy IBUDF.dll to the InterBase\UDF directory.To Deploy on Mac OSX, the file libcgunwind.1.0.dylib must be copied to /usr/lib along with IBUDF.dylib being copied to the InterBase/UDF DirectoryAdding the UDF in InterBase - In either isql or with IBConsole execute the following SQL    DECLARE EXTERNAL FUNCTION LOWER    VARCHAR(256) CHARACTER SET NONE    RETURNS CSTRING(80) CHARACTER SET NONE FREE_IT    ENTRY_POINT 'fn_lower_c' MODULE_NAME 'IBUDF';Using the UDF - In either isql or with IBConsole execute the following SQL    select lower(FIRST_NAME) from employeeJanuary 28, 2013 - Building, installing and using a C++Builder 64-bit InterBase UDF (user defined function)Filename: 2013-01-28-CppInterBaseUDF64.mp4Watch on YouTube: http://www.youtube.com/watch?v=asVIl1ttLUkDuration: 5 minutes and 16 secondsSize: 15.6mbFormat: MP4</content>
</entry>
<entry>
<title>January 27, 2013 - Build C++ database apps with InterBase ToGo</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29309" title="January 27, 2013 - Build C++ database apps with InterBase ToGo" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29309" title="January 27, 2013 - Build C++ database apps with InterBase ToGo" length="30029944" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29309</id>
<updated>2013-02-02T18:56:06-08:00</updated>
<published>2013-02-02T18:56:06-08:00</published>
<summary>In this twenty-seventh video you'll learn how to build and deploy a C++Builder master/detail database application using the InterBase XE3 ToGo edition (InterBase in a DLL/Dylib) for Windows and Mac. InterBase XE3 ToGo Edition is a full-featured embeddable database.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twenty-seventh video you'll learn how to build and deploy a C++Builder master/detail database application using the InterBase XE3 ToGo edition (InterBase in a DLL/Dylib) for Windows and Mac. InterBase XE3 ToGo Edition is a full-featured embeddable database that runs in a stand-alone environment but allows deployment of applications which directly utilize the InterBase engine DLLs. The InterBase XE3 ToGo edition Quick Start Guide is available online in HTML and PDF formats. Stay tuned to my blog for additional C++ programming videos each day.January 27, 2013 - Building C++ master/detail database applications using InterBase XE3 ToGo (a SQL server in a DLL)Filename: 2013-01-27-CppInterBaseToGo.mp4Watch on YouTube: http://www.youtube.com/watch?v=HOJXDnNFl-ADuration: 8 minutes and 37 secondsSize: 31.3mbFormat: MP4</content>
</entry>
<entry>
<title>January 26, 2013 - Building C++ app UI with PrototypeBindSource</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29308" title="January 26, 2013 - Building C++ app UI with PrototypeBindSource" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29308" title="January 26, 2013 - Building C++ app UI with PrototypeBindSource" length="20140553" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29308</id>
<updated>2013-02-02T18:40:00-08:00</updated>
<published>2013-02-02T18:40:00-08:00</published>
<summary>In this twenty-sixth video you'll learn how to start building your C++Builder database application using a LiveBindings TPrototypeBindSource and then replace it with a real database. TPrototypeBindSource is a bind source for creating sample data and writing no code, you have a functional application that you are ready to test.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twenty-sixth video you'll learn how to start building your C++Builder database application using a LiveBindings TPrototypeBindSource and then replace it with a real database. TPrototypeBindSource is a bind source for creating sample data and writing no code, you have a functional application that you are ready to test. The Embarcadero DocWiki has a tutorial showing you how to use the TPrototypeBindSource at http://docwiki.embarcadero.com/RADStudio/XE3/en/Tutorial:_Using_TPrototypeBindSource_and_the_LiveBindings_Designer. Stay tuned to my blog for additional C++ programming videos each day.January 26, 2013 - Building your C++ application UI with the PrototypeBindSource and a real DataSetFilename: 2013-01-26-CppPrototypeBindSource.mp4Watch on YouTube: http://www.youtube.com/watch?v=Qc5J7sBLpuQDuration: 5 minutes and 28 secondsSize: 20.8mbFormat: MP4</content>
</entry>
<entry>
<title>January 25, 2013 - Live Bindings and Actions in your C++ DB Apps</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29307" title="January 25, 2013 - Live Bindings and Actions in your C++ DB Apps" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29307" title="January 25, 2013 - Live Bindings and Actions in your C++ DB Apps" length="21941871" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29307</id>
<updated>2013-02-02T09:44:02-08:00</updated>
<published>2013-02-02T09:44:02-08:00</published>
<summary>In this twenty-fifth video I show you how to use LiveBindings and Action Lists in your C++Builder FireMonkey database applications. By using action objects, you centralize the functions performed by your application from the user interface. This lets you share common code for performing actions.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twenty-fifth video I show you how to use LiveBindings and Action Lists in your C++Builder FireMonkey database applications. By using action objects, you centralize the functions performed by your application from the user interface. This lets you share common code for performing actions. Stay tuned to my blog for additional C++ programming videos each day.January 25, 2013 - Combining Live Bindings and Actions in your C++Builder Windows and Mac appsFilename: 2013-01-25-CppLiveBindingsAndActions.mp4Watch on YouTube: http://www.youtube.com/watch?v=P3f9clRBfW8Duration: 6 minutes and 2 secondsSize: 22.7mbFormat: MP4</content>
</entry>
<entry>
<title>January 24, 2013 - C++ LiveBindings and TMS Software FMX Grid</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29306" title="January 24, 2013 - C++ LiveBindings and TMS Software FMX Grid" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29306" title="January 24, 2013 - C++ LiveBindings and TMS Software FMX Grid" length="23632238" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29306</id>
<updated>2013-02-02T09:34:29-08:00</updated>
<published>2013-02-02T09:34:29-08:00</published>
<summary>In this twenty-fourth video you will see how easy it is to use LiveBindings to add the TMS Software FireMonkey Grid into your C++Builder XE3 applications. The TMS Software FireMonkey Grid is available as a free download for registered XE3 customers.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twenty-fourth video you will see how easy it is to use LiveBindings to add the TMS Software FireMonkey Grid into your C++Builder XE3 applications. The TMS Software FireMonkey Grid is available as a free download for registered XE3 customers.  You can upgrade to the TMS Software Pack for FireMonkey which includes the FireMonkey Grid an many other FireMonkey components. The TMS Software FireMonkey grid works with your C++ applications on Win32, Win64 and Mac OS X. Stay tuned to my blog for additional C++ programming videos each day.January 24, 2013 - Using LiveBindings and the TMS Software FireMonkey Grid in your C++ applicationsFilename: 2013-01-24-CppVLBAndTMSFMXGrid.mp4Watch on YouTube: http://www.youtube.com/watch?v=bZxAt3gFpj4Duration: 5 minutes and 35 secondsSize: 24.4mbFormat: MP4</content>
</entry>
<entry>
<title>January 23 2013 - Building multilingual C++ FireMonkey apps</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29305" title="January 23 2013 - Building multilingual C++ FireMonkey apps" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29305" title="January 23 2013 - Building multilingual C++ FireMonkey apps" length="16159413" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29305</id>
<updated>2013-02-02T09:18:59-08:00</updated>
<published>2013-02-02T09:18:59-08:00</published>
<summary>In this twenty-third video you will learn how localize the strings used in your FireMonkey applications and use the TLang component to switch the strings (automatically or under program control) for the locale where the program is running.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twenty-third video you will learn how localize the strings used in your FireMonkey applications and use the TLang component to switch the strings (automatically or under program control) for the locale where the program is running. Stay tuned to my blog for additional C++ programming videos each day.January 23, 2013 - Building multilingual C++Builder FireMonkey applications using the TLang componentFilename: 2013-01-23-CppTLangMultiLingual.mp4Watch on YouTube: http://www.youtube.com/watch?v=6jwHOA9JKSgDuration: 5 minutes and 16 secondsSize: 17.2mbFormat: MP4</content>
</entry>
<entry>
<title>January 22, 2013 - Adding Inline Assembler to C++ 64-bit apps</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29304" title="January 22, 2013 - Adding Inline Assembler to C++ 64-bit apps" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29304" title="January 22, 2013 - Adding Inline Assembler to C++ 64-bit apps" length="12407640" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29304</id>
<updated>2013-02-02T09:10:37-08:00</updated>
<published>2013-02-02T09:10:37-08:00</published>
<summary>In this twenty-second video you will learn how to include inline assembly language code using the C++Builder 64-bit compiler for Windows.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twenty-second video you will learn how to include inline assembly language code using the C++Builder 64-bit compiler for Windows. Stay tuned to my blog for additional C++ programming videos each day.January 22, 2013 - Adding Inline Assembler to your C++Builder 64-bit applicationsFilename: 2013-01-22-Cpp11InlineAsm.mp4Watch on YouTube: http://www.youtube.com/watch?v=9hhGMzxpJyEDuration: 4 minutes and 15 secondsSize: 13mbFormat: MP4</content>
</entry>
<entry>
<title>January 21, 2013 - Using the Boost C++11 algorithms with C++XE3</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29301" title="January 21, 2013 - Using the Boost C++11 algorithms with C++XE3" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29301" title="January 21, 2013 - Using the Boost C++11 algorithms with C++XE3" length="35180620" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29301</id>
<updated>2013-01-28T17:37:25-08:00</updated>
<published>2013-01-28T17:37:25-08:00</published>
<summary>In this twenty-first video you will learn how to use the Boost C++ Algorithm Library's C++11 algorithms using the new C++Builder 64-bit compiler for Windows.  You'll learn how to use the Boost C++11 all-of, any-of, none-of, one_of, is_sorted, is_partitioned and partition_point algorithms.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twenty-first video you will learn how to use the Boost C++ Algorithm Library's C++11 algorithms using the new C++Builder 64-bit compiler for Windows.  You'll learn how to use the Boost C++11 all-of, any-of, none-of, one_of, is_sorted, is_partitioned and partition_point algorithms. Stay tuned to my blog for additional C++ programming videos each day.January 21, 2013 - Using the Boost C++11 Algorithms Library with the C++Builder 64-bit compilerFilename: 2013-01-21-CppXE23BoostC11Algorithms.mp4Watch on YouTube: http://www.youtube.com/watch?v=czY_MErmA8UDuration: 11 minutes and 12 secondsSize: 36.7mbFormat: MP4</content>
</entry>
<entry>
<title>January 20, 2013 - Your first C++Builder XE3 C++11 64-bit apps</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29300" title="January 20, 2013 - Your first C++Builder XE3 C++11 64-bit apps" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29300" title="January 20, 2013 - Your first C++Builder XE3 C++11 64-bit apps" length="22439700" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29300</id>
<updated>2013-01-28T17:23:36-08:00</updated>
<published>2013-01-28T17:23:36-08:00</published>
<summary> In this twentieth video you will learn how to build your first C++11 language applications using the new C++Builder 64-bit compiler for Windows.  You'll learn how to create a console and FireMonkey Metropolis UI applications that use new features in the C++ language.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twentieth video you will learn how to build your first C++11 language applications using the new C++Builder 64-bit compiler for Windows.  You'll learn how to create a console and FireMonkey Metropolis UI applications that use new features in the C++ language. Stay tuned to my blog for additional C++ programming videos each day.January 20, 2013 - Your first C++11 standard applications using the new C++Builder 64-bit compilerFilename: 2013-01-20-CppXE3FirstC11Apps.mp4Watch on YouTube: http://www.youtube.com/watch?v=1syKYgDIN9EDuration: 7 minutes and 46 secondsSize: 23.5mbFormat: MP4</content>
</entry>
<entry>
<title>January 19, 2013 - Using Image Effect Filters in your C++ Apps</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29299" title="January 19, 2013 - Using Image Effect Filters in your C++ Apps" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29299" title="January 19, 2013 - Using Image Effect Filters in your C++ Apps" length="24021185" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29299</id>
<updated>2013-01-28T17:12:52-08:00</updated>
<published>2013-01-28T17:12:52-08:00</published>
<summary>In my January 14 C++ video, I showed how you can use the image effects components to manipulate bitmaps in your application. In this nineteenth video you will learn how to use the FireMonkey image effect filters to apply filters to bitmaps and get the resulting bitmap using the filter's Input and Output properties.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In my January 14 C++ video, I showed how you can use the image effects components to manipulate bitmaps in your application. In a comment Yilmaz Yoru asked how can you save the effected image. In this nineteenth video you will learn how to use the FireMonkey image effect filters to apply filters to bitmaps and get the resulting bitmap using the filter's Input and Output properties. Image effects can be used if you have a GPU and drivers for Windows and Mac. A wide range of image effects including those listed on the Embarcadero DocWiki at http://docwiki.embarcadero.com/RADStudio/XE3/en/FireMonkey_Image_Effects.  The same client application can be compiled and run on Win32, Win64 and OS X.   Stay tuned to my blog for additional C++ programming videos each day.January 19, 2013 - Using Image Effect Filters in your C++Builder XE3 Windows and Mac appsFilename: 2013-01-19-CppXE3FMXUsingEffectsFilters.mp4Watch on YouTube: http://www.youtube.com/watch?v=FKHURvN-utADuration: 6 minutes and 16 secondsSize: 24.9mbFormat: MP4</content>
</entry>
<entry>
<title>January 18, 2013 - Building C++ and FireMonkey SQLite Apps</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29298" title="January 18, 2013 - Building C++ and FireMonkey SQLite Apps" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29298" title="January 18, 2013 - Building C++ and FireMonkey SQLite Apps" length="30900457" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29298</id>
<updated>2013-01-28T10:52:26-08:00</updated>
<published>2013-01-28T10:52:26-08:00</published>
<summary>In this eighteenth video you will learn how to build the SQLite Windown 64-bit DLL and use SQLite in your your C++Builder XE3 and FireMonkey Windows and Mac HD applications.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this eighteenth video you will learn how to build the SQLite Windown 64-bit DLL and use SQLite in your your C++Builder XE3 and FireMonkey Windows and Mac HD applications. In my recent blog post, I showed you how to build the 64-bit Windows SQLite3.DLL. Additional SQLite information is available on the SQLite home page. The same client application can be compiled and run on Win32, Win64 and OS X.   Stay tuned to my blog for additional C++ programming videos each day.January 18, 2013 - Building FireMonkey and C++Builder XE3 Desktop Applications using SQLiteFilename: 2013-01-18-CppFMX3SQLite.mp4Watch on YouTube: http://www.youtube.com/watch?v=5glYeApFn0kDuration: 9 minutes and 13 secondsSize: 32.5mbFormat: MP4</content>
</entry>
<entry>
<title>January 17, 2013 - Using 3D objects in your C++ HD Apps</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29296" title="January 17, 2013 - Using 3D objects in your C++ HD Apps" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29296" title="January 17, 2013 - Using 3D objects in your C++ HD Apps" length="22179527" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29296</id>
<updated>2013-01-24T18:33:19-08:00</updated>
<published>2013-01-24T18:33:19-08:00</published>
<summary>In this seventeenth video you will learn how to add standard 3D controls to your C++Builder XE3 Windows and Mac HD applications using the ViewPort3D and TLight components.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this seventeenth video you will learn how to add standard 3D controls to your C++Builder XE3 Windows and Mac HD applications using the ViewPort3D and TLight components. The same client application can be compiled and run on Win32, Win64 and OS X (GPU required).   Stay tuned to my blog for additional C++ programming videos each day.January 17, 2013 - Using 3D objects in your FireMonkey HD C++Builder XE3 Desktop ApplicationsFilename: 2013-01-17-CppFMX3DinHDApps.mp4Watch on YouTube: http://www.youtube.com/watch?v=QJjCTiZeZaUDuration: 6 minutes and 52 secondsSize: 22.9mbFormat: MP4</content>
</entry>
<entry>
<title>January 16, 2013 - HD Controls, Cameras and Textures with C++</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29295" title="January 16, 2013 - HD Controls, Cameras and Textures with C++" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29295" title="January 16, 2013 - HD Controls, Cameras and Textures with C++" length="32113704" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29295</id>
<updated>2013-01-24T16:15:33-08:00</updated>
<published>2013-01-24T16:15:33-08:00</published>
<summary> In this sixteenth video you will learn how to add standard HD controls, Textures and manipulate multiple cameras in your C++Builder XE3 Windows and Mac 3D desktop applications. Using TLayer3D you can place the visual HD controls like TButton, TCheckBox, etc. You will also learn how to use Texture Material Sources.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this sixteenth video you will learn how to add standard HD controls, Textures and manipulate multiple cameras in your C++Builder XE3 Windows and Mac 3D desktop applications. Using TLayer3D you can place the visual HD controls like TButton, TCheckBox, etc. You will also learn how to use Texture Material Sources. The same client application can be compiled and run on Win32, Win64 and OS X (GPU required).   Stay tuned to my blog for additional C++ programming videos each day.January 16, 2013 - Using 2D Controls, Cameras and Textures in your C++Builder XE3 3D Windows and Mac AppsFilename: 2013-01-16-CppFMXCamerasAndTextures.mp4Watch on YouTube: http://www.youtube.com/watch?v=UBa5WTd8ehMDuration: 9 minutes and 38 secondsSize: 32.7mbFormat: MP4</content>
</entry>
<entry>
<title>January 15, 2013 - Your first C++ FireMonkey 3D App</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29290" title="January 15, 2013 - Your first C++ FireMonkey 3D App" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29290" title="January 15, 2013 - Your first C++ FireMonkey 3D App" length="28849667" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29290</id>
<updated>2013-01-24T13:13:33-08:00</updated>
<published>2013-01-24T13:13:33-08:00</published>
<summary>In this fifteenth video you will learn how to create your first 3D desktop application with C++Builder XE3 and FireMonkey. There are many 3D scene, layer, shape and material components you can use to build stunning 3D applications. In this first 3D app you will learn how to put 3D shapes onto the 3D form, add color material source, manipulate the locations and rotations and work with the design time camera and add your own TCamera.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this fifteenth video you will learn how to create your first 3D desktop application with C++Builder XE3 and FireMonkey. There are many 3D scene, layer, shape and material components you can use to build stunning 3D applications. In this first 3D app you will learn how to put 3D shapes onto the 3D form, add color material source, manipulate the locations and rotations and work with the design time camera and add your own TCamera. The same client application can be compiled and run on Win32, Win64 and OS X (GPU required).   Stay tuned to my blog for additional C++ programming videos each day.January 15, 2013 - Your first FireMonkey 3D Application using C++Builder XE3 for Windows and MacFilename: 2013-01-15-CppFMXFirst3Dapp.mp4Watch on YouTube: http://www.youtube.com/watch?v=SKl80RD28TcDuration: 9 minutes and 53 secondsSize: 30.7mbFormat: MP4</content>
</entry>
<entry>
<title>January 14, 2013 - Using C++XE3 FMX Image Effects</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29287" title="January 14, 2013 - Using C++XE3 FMX Image Effects" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29287" title="January 14, 2013 - Using C++XE3 FMX Image Effects" length="42695396" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29287</id>
<updated>2013-01-23T12:28:19-08:00</updated>
<published>2013-01-23T12:28:19-08:00</published>
<summary> In this fourteenth video you will learn how to use the Pixel Shader based image effects and transition components with C++Builder XE3 and FireMonkey.  Image effects can be used if you have a GPU and drivers for Windows and Mac.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this fourteenth video you will learn how to use the Pixel Shader based image effects and transition components with C++Builder XE3 and FireMonkey.  Image effects can be used if you have a GPU and drivers for Windows and Mac.  If you have images as part of your application, you can apply a wide range of image effects including those listed on the Embarcadero DocWiki at http://docwiki.embarcadero.com/RADStudio/XE3/en/FireMonkey_Image_Effects.  The same client application can be compiled and run on Win32, Win64 and OS X.   Stay tuned to my blog for additional C++ programming videos each day.January 14, 2013 - Using Pixel Shader Image Effects in your C++Builder XE3 Windows and Mac appsFilename: 2013-01-14-CppXE3FMXImageEffects.mp4Watch on YouTube: http://www.youtube.com/watch?v=t4M4ukTVFU0Duration: 8 minutes and 32 secondsSize: 42.4mbFormat: MP4</content>
</entry>
<entry>
<title>Virtual computing</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29286" title="Virtual computing" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29286" title="Virtual computing" length="122985" />
<author>
<name>Alexey Borovoy</name>
</author>
<id>http://cc.embarcadero.com/Item/29286</id>
<updated>2013-01-22T20:24:37-08:00</updated>
<published>2013-01-22T20:24:37-08:00</published>
<summary>Here problem of modification of pixel image is stated and guidelines for its solution are issued.</summary>
<content>Problem of modification of pixel image can be illustrated by the 2 consecutive video frames stored on DVD. After reproduction on the screen mentioned video frames become the 2 consecutive pixel images in a film. So the problem is to find such transform that connects those images. In this submission suggested transform is built using wavelet and fractal techniques of image processing. The main idea here is to connect transformation of pixel image with physical laws formally described in 4-dimensional space.</content>
</entry>
<entry>
<title>January 13, 2013 - Using Motion and Location Sensors in C++XE3</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29281" title="January 13, 2013 - Using Motion and Location Sensors in C++XE3" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29281" title="January 13, 2013 - Using Motion and Location Sensors in C++XE3" length="32791353" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29281</id>
<updated>2013-01-16T18:58:40-08:00</updated>
<published>2013-01-16T18:58:40-08:00</published>
<summary>In this thirteenth video you will learn how to use the MotionSensor and LocationSensor components to motion and location enable your C++Builder XE3 and FireMonkey applications.  You'll learn how to use the Sensor Management support in XE3 along with the two non-visual components TMotionSensor and TLocationSensor.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this thirteenth video you will learn how to use the MotionSensor and LocationSensor components to motion and location enable your C++Builder XE3 and FireMonkey applications.  You'll learn how to use the Sensor Management support in XE3 along with the two non-visual components TMotionSensor and TLocationSensor.  The same client application can be compiled and run on Win32, Win64 and OS X (Location can be used on all platforms, Motion currently only works on Windows if you have an accelerometer device).   Stay tuned to my blog for additional C++ programming videos each day.January 13, 2013 - Using the Motion and Location Sensor components in your C++Builder XE3 Windows and Mac appsFilename: 2013-01-13-CppFMXMotionAndLocationSensorComponents.mp4Watch on YouTube: http://www.youtube.com/watch?v=MQXilVTWOhYDuration: 9 minutes and 59 secondsSize: 36.1mbFormat: MP4Sample Projects for this video are available for download on code central at:C++ FireMonkey Motion component demo - C++ FIreMonkey Location component demo - </content>
</entry>
<entry>
<title>January 12, 2013 - Using Platform Services and OS info with C++</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29280" title="January 12, 2013 - Using Platform Services and OS info with C++" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29280" title="January 12, 2013 - Using Platform Services and OS info with C++" length="49656025" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29280</id>
<updated>2013-01-16T18:50:02-08:00</updated>
<published>2013-01-16T18:50:02-08:00</published>
<summary>In this twelfth video you will learn how use FireMonkey 2's new Platform Services interfaces and TOSVersion (operating system information) in order to determine the services that are available on the run-time platform, and also to enable and use those services in your application running on Windows and Mac (and other devices in the future) using C++Builder XE3.  You'll learn how to use the TPlatformService class, TOSVersion struct and the virtual keyboard service interface.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.In this twelfth video you will learn how use FireMonkey 2's new Platform Services interfaces and TOSVersion (operating system information) in order to determine the services that are available on the run-time platform, and also to enable and use those services in your application running on Windows and Mac (and other devices in the future) using C++Builder XE3.  You'll learn how to use the TPlatformService class, TOSVersion struct and the virtual keyboard service interface.  The same client application can be compiled and run on Win32/Win64 and OS X (does not support the virtual keyboard service).   Stay tuned to my blog for additional C++ programming videos each day.January 12, 2013 - Using Platform Services and OS information in your C++Builder XE3 Windows and Mac applicationsFilename: 2013-01-12-CppFMXPlatformServices.mp4Watch on YouTube: http://www.youtube.com/watch?v=8E48Ao4s6w8Duration: 10 minutes and 14 secondsSize: 51.8mbFormat: MP4Sample Projects for the video are available for download on code central at:C++ FireMonkey Platform Services Finder -C++ FireMonkey Virtual Keyboard Interface Sample -</content>
</entry>
<entry>
<title>January 11, 2013 - Capturing from 2 cameras using C++Builder XE3</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29279" title="January 11, 2013 - Capturing from 2 cameras using C++Builder XE3" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29279" title="January 11, 2013 - Capturing from 2 cameras using C++Builder XE3" length="66555219" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29279</id>
<updated>2013-01-15T18:47:18-08:00</updated>
<published>2013-01-15T18:47:18-08:00</published>
<summary>In this eleventh video you will learn how to control the cameras and capture bitmaps from a computer that has two video cameras on a computer running Windows and Mac using C++Builder XE3 and FireMonkey.  You'll learn how to use the TMediaCodecManager class and the TVideoCaptureDevice class.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this eleventh video you will learn how to control the cameras and capture bitmaps from a computer that has two video cameras on a computer running Windows and Mac using C++Builder XE3 and FireMonkey.  You'll learn how to use the TMediaCodecManager class and the TVideoCaptureDevice class.  The same client application can be compiled and run on Win32, Win64 and OS X (if you have one or more cameras).   Stay tuned to my blog for additional C++ programming videos each day.January 11, 2013 - Capturing bitmaps from two video cameras on Windows and Mac using C++Builder XE3Filename: 2013-01-11-CppFMXTwoCameraCapture.mp4Watch on YouTube: http://www.youtube.com/watch?v=bE0tYmxSDowDuration: 10 minutes and 27 secondsSize: 72.9mbFormat: MP4Sample Project for the demo is available for download on code central at:C++ FireMonkey two camera capture project - http://cc.embarcadero.com/item/29278</content>
</entry>
<entry>
<title>C++Builder XE3 FireMonkey 2 two camera bitmap capture project</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29278" title="C++Builder XE3 FireMonkey 2 two camera bitmap capture project" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29278" title="C++Builder XE3 FireMonkey 2 two camera bitmap capture project" length="114683" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29278</id>
<updated>2013-01-15T18:41:30-08:00</updated>
<published>2013-01-15T18:41:30-08:00</published>
<summary>This project, used in the January 11, 2013 C++ video, &quot;Capturing bitmaps from two video cameras on Windows and Mac using C++Builder XE3&quot; shows you how to control the cameras and capture bitmaps from a computer that has two video cameras using C++Builder XE3 and FireMonkey.    </summary>
<content>This project, used in the January 11, 2013 C++ video, &quot;Capturing bitmaps from two video cameras on Windows and Mac using C++Builder XE3&quot; shows you how to control the cameras and capture bitmaps from a computer that has two video cameras using C++Builder XE3 and FireMonkey.You'll learn how to use the TMediaCodecManager class and the TVideoCaptureDevice class.  The same client application can be compiled and run on Win32, Win64 and OS X (if you have one or more cameras).</content>
</entry>
<entry>
<title>C++Builder XE3 FireMonkey 2 audio capture project</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29277" title="C++Builder XE3 FireMonkey 2 audio capture project" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29277" title="C++Builder XE3 FireMonkey 2 audio capture project" length="95782" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29277</id>
<updated>2013-01-15T17:49:50-08:00</updated>
<published>2013-01-15T17:49:50-08:00</published>
<summary>C++Builder XE3 FireMonkey 2 audio capture sample project used in the January 10, 2013 C++ video, &quot;Playing and Capturing Audio on Windows and Mac using C++Builder XE3&quot;</summary>
<content>C++Builder XE3 FireMonkey 2 audio capture sample project used in the January 10, 2013 C++ video, &quot;Playing and Capturing Audio on Windows and Mac using C++Builder XE3&quot;You'll learn how to use the TMediaPlayer components, the TMediaCodecManager class, and the TAudioCaptureDevice class.  The same client application can be compiled and run on Win32, Win64 and OS X. </content>
</entry>
<entry>
<title>C++Builder XE3 FireMonkey 2 Music Player project</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29276" title="C++Builder XE3 FireMonkey 2 Music Player project" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29276" title="C++Builder XE3 FireMonkey 2 Music Player project" length="101529" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29276</id>
<updated>2013-01-15T17:46:04-08:00</updated>
<published>2013-01-15T17:46:04-08:00</published>
<summary>Sample C++Builder XE3 project source code for the January 10, 2013 C++Builder XE3 FireMonkey 2 music file player video.</summary>
<content>Sample C++Builder XE3 music player project source code for the January 10, 2013 C++Builder XE3 FireMonkey 2 audio file player and video capture video.You'll learn how to use the TMediaPlayer components and the TMediaCodecManager class.</content>
</entry>
<entry>
<title>January 10, 2013 - Playing &amp;amp; Capturing Audio with C++Builder XE3</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29275" title="January 10, 2013 - Playing &amp;amp; Capturing Audio with C++Builder XE3" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29275" title="January 10, 2013 - Playing &amp;amp; Capturing Audio with C++Builder XE3" length="32758897" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29275</id>
<updated>2013-01-15T17:41:21-08:00</updated>
<published>2013-01-15T17:41:21-08:00</published>
<summary>In this tenth video you will learn how to play and capture audio on Windows and Mac using C++Builder XE3 and FireMonkey.  You'll learn how to use the TMediaPlayer components, the TMediaCodecManager class, and the TAudioCaptureDevice class.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this tenth video you will learn how to play and capture audio on Windows and Mac using C++Builder XE3 and FireMonkey.  You'll learn how to use the TMediaPlayer components, the TMediaCodecManager class, and the TAudioCaptureDevice class.  The same client application can be compiled and run on Win32, Win64 and OS X.   Stay tuned to my blog for additional C++ programming videos each day.January 10, 2013 - Playing and Capturing Audio on Windows and Mac using C++Builder XE3Filename: 2013-01-10-CppFMXAudioPlayerAndCapture.mp4Watch on YouTube: http://www.youtube.com/watch?v=Ep90JT6QhkcDuration: 8 minutes and 31 secondsSize: 35.1mbFormat: MP4Sample Projects for both demos are available for download on code central at:C++ FireMonkey music player project - http://cc.embarcadero.com/item/29276C++ FireMonkey audio capture project - http://cc.embarcadero.com/item/29277</content>
</entry>
<entry>
<title>C++Builder XE3 FireMonkey 2 video bitmap capture project</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29271" title="C++Builder XE3 FireMonkey 2 video bitmap capture project" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29271" title="C++Builder XE3 FireMonkey 2 video bitmap capture project" length="9101" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29271</id>
<updated>2013-01-09T17:08:41-08:00</updated>
<published>2013-01-09T17:08:41-08:00</published>
<summary>C++Builder XE3 FireMonkey 2 video bitmap capture sample project used in the January 9, 2013 C++ video, &quot;Playing HD Video and Capturing Video bitmaps on Windows and Mac using C++Builder XE3&quot;</summary>
<content>C++Builder XE3 FireMonkey 2 video bitmap capture sample project used in the January 9, 2013 C++ video, &quot;31 C++Builder XE3 videos in January - Jan 9 - Playing HD Video and Capturing Video bitmaps on Windows and Mac using C++Builder XE3&quot; http://blogs.embarcadero.com/davidi/2013/01/09/42329.The video shows you how to capture video bitmaps on Windows and Mac using C++Builder XE3 and FireMonkey.  You&#8217;ll learn how to use the TVideoCaptureDevice class. The same client application can be compiled and run on Win32, Win64 and OS X.</content>
</entry>
<entry>
<title>C++Builder XE3 FireMonkey 2 HD Video Player demo</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29270" title="C++Builder XE3 FireMonkey 2 HD Video Player demo" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29270" title="C++Builder XE3 FireMonkey 2 HD Video Player demo" length="79518" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29270</id>
<updated>2013-01-09T17:03:01-08:00</updated>
<published>2013-01-09T17:03:01-08:00</published>
<summary>Sample project source code for the January 9, 2013 C++Builder XE3 FireMonkey 2 HD video player video.</summary>
<content>Sample project source code for the January 9, 2013 C++Builder XE3 FireMonkey 2 HD video player used in the C++ video, &quot;31 C++Builder XE3 videos in January - Jan 9 - Playing HD Video and Capturing Video bitmaps on Windows and Mac using C++Builder XE3&quot;You&#8217;ll learn how to using the TMediaPlayer and TMediaPlayerControl components, the TMediaCodecManager class.  The same client application can be compiled and run on Win32, Win64 and OS X. </content>
</entry>
<entry>
<title>January 9, 2013 - Playing Video and Capturing Video using C++</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29269" title="January 9, 2013 - Playing Video and Capturing Video using C++" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29269" title="January 9, 2013 - Playing Video and Capturing Video using C++" length="60220754" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29269</id>
<updated>2013-01-09T16:51:11-08:00</updated>
<published>2013-01-09T16:51:11-08:00</published>
<summary>In this ninth video you will learn how to add audio and video support, play HD video movies and capture video bitmaps on Windows and Mac using C++Builder XE3 and FireMonkey.  You'll learn how to using the TMediaPlayer and TMediaPlayerControl components, the TMediaCodecManager class, and the TVideoCaptureDevice class.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this ninth video you will learn how to add audio and video support, play HD video movies and capture video bitmaps on Windows and Mac using C++Builder XE3 and FireMonkey.  You'll learn how to using the TMediaPlayer and TMediaPlayerControl components, the TMediaCodecManager class, and the TVideoCaptureDevice class.  The same client application can be compiled and run on Win32, Win64 and OS X.   Stay tuned to my blog for additional C++ programming videos each day.January 9, 2013 - Playing HD Video and Capturing Video bitmaps on Windows and Mac using C++Builder XE3Filename: 2013-01-09-CppFMXPlayingHDVideoAndCapturingVideoBitmaps.mp4Watch on YouTube: http://www.youtube.com/watch?v=ccZP1HqgIJgDuration: 14 minutes and 17 secondsSize: 69.0mbFormat: MP4Sample Projects for both demos are available for download on code central at:C++ FireMonkey HD video player project - http://cc.embarcadero.com/item/29270C++ FireMonkey video bitmap capture project - http://cc.embarcadero.com/item/29271</content>
</entry>
<entry>
<title>January 8, 2013 - Your first dbExpress Database C++ app</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29268" title="January 8, 2013 - Your first dbExpress Database C++ app" />
<link rel="enclosure" type="application/zip" href="http://cc.embarcadero.com/Download.aspx?id=29268" title="January 8, 2013 - Your first dbExpress Database C++ app" length="31322636" />
<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29268</id>
<updated>2013-01-08T17:23:55-08:00</updated>
<published>2013-01-08T17:23:55-08:00</published>
<summary>In this eighth video you will learn how to build a C++ FireMonkey multi-platform database client application using the dbExpress components, TDataSetProvider, and TClientDataSet to allow database updates to be sent back to the SQL database.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.  Yesterday you learned how to use the InterBase Express components to access an InterBase database.  In this eighth video you will learn how to build a C++ FireMonkey multi-platform database client application using the dbExpress components, TDataSetProvider, and TClientDataSet to allow database updates to be sent back to the SQL database.  The same client application can be compiled and run on Win32, Win64 and OS X.  The same client program can be used to connect to any of the other SQL databases supported by dbExpress including Oracle, Microsoft SQL, MySQL, DB2, Informix, FireBird, Sybase, SQLite as well as databases supported by our technology partners. DevArt, for example, has a dbExpress driver available for PostgreSQL.  Stay tuned to my blog for additional C++ programming videos each day.January 8, 2013 - Your first SQL Database C++ FireMonkey application using dbExpress and ClientDataSetFilename: 2013-01-08-FirstCppFMXdbExpressApp.mp4Watch on YouTube: http://www.youtube.com/watch?v=ljdo0yUNVmADuration: 11 minutes and 2 secondsSize: 38.2mbFormat: MP4</content>
</entry>
<entry>
<title>January 7, 2013 - Your first SQL Database C++ FireMonkey app</title>
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<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29267</id>
<updated>2013-01-07T13:32:06-08:00</updated>
<published>2013-01-07T13:32:06-08:00</published>
<summary>In the seventh video you will learn how to build a C++ FireMonkey application that connects to an InterBase SQL database server using the InterBase Express components.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.  Yesterday you learned how to use Visual Live Bindings and TClientDataSet to build your first C++ data set application. In the seventh video you will learn how to build a C++ FireMonkey application that connects to an InterBase SQL database server using the InterBase Express components. Stay tuned to my blog for additional C++ programming videos each day.January 7, 2013 - Your first SQL Database C++ FireMonkey application using InterBase ExpressFilename: 2013-01-07-FirstCppFMXInterBaseExpressApp.mp4Watch on YouTube: http://www.youtube.com/watch?v=wCHd31-EElIDuration: 8 minutes and 7 secondsSize: 31.3mbFormat: MP4</content>
</entry>
<entry>
<title>January 6, 2013 - Your first Dataset C++ FireMonkey application</title>
<link rel="alternate" type="text/html" href="http://cc.embarcadero.com/Item/29266" title="January 6, 2013 - Your first Dataset C++ FireMonkey application" />
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<author>
<name>David Intersimone</name>
</author>
<id>http://cc.embarcadero.com/Item/29266</id>
<updated>2013-01-07T12:57:53-08:00</updated>
<published>2013-01-07T12:57:53-08:00</published>
<summary>In the sixth video you will learn how to build your first C++ FireMonkey application that connects to a data set using the TClientDataSet component. You will also see how to use the new Visual Live Bindings Wizard and Designer to add UI components to your application and bind them to the dataset columns.</summary>
<content>During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.  In the sixth video you will learn how to build your first C++ FireMonkey application that connects to a data set using the TClientDataSet component. You will also see how to use the new Visual Live Bindings Wizard and Designer to add UI components to your application and bind them to the dataset columns. Stay tuned to my blog for additional C++ programming videos each day.January 6, 2013 - Your first Dataset C++ FireMonkey application using ClientDataSetFilename: 2013-01-06-FirstCppFMXClientDataSetApp.mp4Watch on YouTube: http://www.youtube.com/watch?v=uvnU3ZwMHE4Duration: 6 minutes and 30 secondsSize: 24.9mbFormat: MP4</content>
</entry>
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