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ID: 30030, CodeRage 9 C++ 3D FireMonkey Programming Demos

by Pawel Glowacki Email: Anonymous


CodeRage 9 demo source code for the CodeRage 9 C++ "3D FireMonkey Programming"
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For C++Builder, Version 21.0  to 21.0 125 downloads
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Size: 956,553 bytes
Updated on Tue, 28 Oct 2014 05:48:32 GMT
Originally uploaded on Tue, 28 Oct 2014 05:48:28 GMT
SHA1 Hash: 6912CC2A6AF68EE3D026055B420F46B0C72DBCF5
MD5 Hash: D9B959CA61F938F192A84E120EA958C5

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Description
These are three C++ demos built with Appmethod 2014 September

- "SimpleEarth3D" demonstrates basics of building a multi-device, cross-platform, interactive 3D app. It is based on the Form3D and uses a sphere component and a texture material component for loading "Earth" texture graphics. There is also "float animation" component to rotate Earth and OnClick event on the sphere that shows how to add interactivity to your 3D view.

- "SpaceDebris" is a demo that shows how to use TModel3D component to load arbitrary 3D geometry. Instead of using a Form3D, this project is using a regular Form class and displays 3D inside of the Viewport3D component. It is also using explicit Camera and Light components.

- "CustomerInfo3D" project shows how to add a "3D-twist" to your traditional database, enterprise applications. The project contains two Layer3D components placed inside of the Viewport3D that are used to host traditional two-dimensional controls like labels and buttons to display data coming from the "Customer" in-memory FireDAC "TFDMemTable" component using Visual LiveBindings. Initially the app looks like a regular 2D app, but when you click on the "info" button in the customer information a secondary layer displays with a 3D rotation more details about the current customer.

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