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ID: 29311, January 29, 2013 - Working with 3D models in C++ Apps

by David Intersimone Email: Anonymous


In this twenty-ninth video you'll learn how to use industry standard 3D Model files (Collada DAE, Wavefront OBJ and ASCII Scene Export ASE) in your HD and 3D Windows (Win32/Win64) and Mac OS X applications using the TModel3D component.
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For C++Builder, Version 1.0  to 17.0 84 downloads
Copyright: All rights reserved


Size: 41,027,482 bytes
Updated on Sun, 03 Feb 2013 22:37:07 GMT
Originally uploaded on Sun, 03 Feb 2013 22:36:39 GMT
SHA1 Hash: D60A7502CF3836F9F800D61E2357BE8242A40851
MD5 Hash: 171F1A40B41C6CC6327467D415B3717D

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Description
During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twenty-ninth video you'll learn how to use industry standard 3D Model files (Collada DAE, Wavefront OBJ and ASCII Scene Export ASE) in your HD and 3D Windows (Win32/Win64) and Mac OS X applications using the TModel3D component. You can use the TModel3D component on a 3D form and on an HD form using a ViewPort3D. The Embarcadero DocWiki has an "Importing a 3D Model" tutorial at http://docwiki.embarcadero.com/RADStudio/XE3/en/Importing_a_3D_Model_in_a_FireMonkey_Application. Stay tuned to my blog for additional C++ programming videos each day.

January 29, 2013 - Working with 3D models (DAE, OBJ, ASE) in your C++Builder Windows and Mac Apps

Filename: 2013-01-29-CppModel3D.mp4

Watch on YouTube: http://www.youtube.com/watch?v=A39ucuECCRM

Duration: 9 minutes and 31 seconds

Size: 45.6mb

Format: MP4

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