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ID: 29275, January 10, 2013 - Playing & Capturing Audio with C++Builder XE3

by David Intersimone Email: Anonymous


In this tenth video you will learn how to play and capture audio on Windows and Mac using C++Builder XE3 and FireMonkey. You'll learn how to use the TMediaPlayer components, the TMediaCodecManager class, and the TAudioCaptureDevice class.
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For C++Builder, Version 1.0  to 17.0 82 downloads
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Size: 32,758,897 bytes
Updated on Tue, 15 Jan 2013 17:41:21 GMT
Originally uploaded on Tue, 15 Jan 2013 17:40:38 GMT
SHA1 Hash: E96978954A50D5EA8549B1102330E687ECB6378B
MD5 Hash: E59D49F94DAD253B90F73B0D88E9A3F9

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Description
During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this tenth video you will learn how to play and capture audio on Windows and Mac using C++Builder XE3 and FireMonkey. You'll learn how to use the TMediaPlayer components, the TMediaCodecManager class, and the TAudioCaptureDevice class. The same client application can be compiled and run on Win32, Win64 and OS X. Stay tuned to my blog for additional C++ programming videos each day.

January 10, 2013 - Playing and Capturing Audio on Windows and Mac using C++Builder XE3

Filename: 2013-01-10-CppFMXAudioPlayerAndCapture.mp4

Watch on YouTube: http://www.youtube.com/watch?v=Ep90JT6Qhkc

Duration: 8 minutes and 31 seconds

Size: 35.1mb

Format: MP4

Sample Projects for both demos are available for download on code central at:

C++ FireMonkey music player project - http://cc.embarcadero.com/item/29276

C++ FireMonkey audio capture project - http://cc.embarcadero.com/item/29277

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