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ID: 27782, Direct3D simplifier (dxBegin/dxEnd/dxVertex3f)

by Georgy Moshkin Email: Anonymous


This source code shows how to use Direct3D in OpenGL manner (glBegin/glEnd/glVertex3f).
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For Delphi, Version 6.0  to 6.0 142 downloads
Copyright: Open Source or other


Size: 272,714 bytes
Updated on Sun, 11 Jul 2010 23:33:39 GMT
Originally uploaded on Sun, 11 Jul 2010 23:33:37 GMT
SHA1 Hash: 7A022C75A796F13A281A7043E0FB6CFB5C263CDE
MD5 Hash: F48EEF9ECB60CA3582E6976560F5F50A

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Description
Now you can write DirectX programs like that:
dxuLookAt(0, 0, 30,5, 0, 00, 0, 1, 0);
dxBindTexture(DX_TEXTURE_2D, texid_dx);
dxPushMatrix;
dxRotatef(180,1,0,0);
dxTranslatef(0,-10,0);
dxBegin(dx_TRIANGLES);
dxTexCoord2f(0,0);
dxVertex3f(0,0,0); ... etc.

v0.1 features list:
- dxRotatef
- dxTranslatef
- dxuLookAt
- dxMatrixMode
- dxLoadIdentity
- dxuPerspective
- dxClearColor
- dxClear
- dxDisable
- dxEnable
- dxBegin
- dxTexCoord2f
- dxVertex3f
- dxEnd
- dxPushMatrix
- dxPopMatrix
- dxBindTexture

For more information, see http://www.igrodel.ru/

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